Part4: GPU-VDI deep dive – Types of 3D Rendering offered by Horizon View

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Software – Basic soft 3D (Enable 3D support under VM Edit Settings)
Hardware – third-party GPU card configured on server hardware and then rendered via vSGA(one GPU to many users/VMs i.e. 1:n) or vDGA (one GPU to one user/VM i.e. 1:1)
Automatic – By default, it takes software 3D rendering. (Need validation)
Manage using vSphere ClientRendering adjustment controlled/tweaked from vSphere client (Video memory + Enable 3D support)
If you change the 3D Renderer from hardware to software, then the GPU memory allocated to the VMs in the pool while it was set to hardware 3D Rendering, post the change to software, the allocated memory is released by the GPU. Post change to Software 3D Rendering:
~ # gpuvm
Xserver unix:0, GPU maximum memory 2076672KB
GPU memory left 2076672KB.
Manage using vSphere Client
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About cloudray

Predominantly based around Virtualization, but will include other technology related information and anything else I find interesting and feel the need to share with you. I also use this Blog as both a place to store useful information that I think that will come in handy to me at some point in the future, and also a place to help aid my learning. I find a great way to learn about something is to research about it and then write it up in my own words. I'm Pushpal Ray, from India. As a certified VCP3/4/5 professional, I am currently working as an Independent Consultant. Over 10 years of IT-industry experience, currently focused around the Desktop Virtualization(End-User Computing). I also have extensive experience in Windows Administration, Datacenter Migration, Workload profiling & benchmarking. At my leisure, I enjoy hiking, running, photography, spend hours in my fav coffee shop & spend quality time with my wife. Occasionally, catch up with few friends for a drink!
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